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Oreb Wing
Black Fox Marauders
121
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Posted - 2015.12.11 12:01:17 -
[1] - Quote
As a father of four, I understand the pressure of choosing your activity in-game. Currently experiencing the same level of conflict with 'elite' minded Corp mates. You can still do the missions, but your ship will most likely be as expensive as the ones we need to run them. The webbing frig,I hated the idea, but just like two rat spawns, it will work. Get a t3d and alpha that web frigate off field first. Adapt and figure it out. PI is not a bad passive way to keep your Isk up if you're really busy. I recommend you fellas get some lachesis to catch expensive amarr bombers when they inevitably hit T4 or up.
There is no grey area when the light of reason directs wisdom.
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Oreb Wing
Black Fox Marauders
129
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Posted - 2015.12.25 22:06:38 -
[2] - Quote
exiik Shardani wrote:1vs3 is not reason for FW and it is totally unfriendly for newbies, because 1vs3 you need sell/transport alt and most of hisec area is inaccessible...
Takes half a day to train a Nereus to average skill. Join a larger group for more logistics back-bone. No 2nd account required; you have access to 1 contract without any skills in trading. No second account necessary; you have three character slots per account.
There is no grey area when the light of reason directs wisdom.
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Oreb Wing
Black Fox Marauders
129
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Posted - 2015.12.25 22:28:12 -
[3] - Quote
Why do you find it necessary to have access high sec Amarr space? I'm not understanding, especially if this is coming from Calmil, who have Jita.
There is no grey area when the light of reason directs wisdom.
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Oreb Wing
Black Fox Marauders
129
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Posted - 2016.01.05 01:02:59 -
[4] - Quote
exiik Shardani wrote:once more any kind of rollback kill warzone, because so many neuts...
Ye. Dual-timers are much better. Instead of seeing a counter swing one way and then another. You want to chase someone out? There really is little enjoyment in a victorious 19 minute novice.
There is no grey area when the light of reason directs wisdom.
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Oreb Wing
Black Fox Marauders
131
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Posted - 2016.01.05 18:38:11 -
[5] - Quote
Doing independent separate timers for each faction that is contesting a button is much more emergent gameplay. It means that when a system is being taken and there are objectives available to contest, you have that much more opportunity, within the space of a predictable time, to plant a defense on various fronts. This ENHANCES the experience instead of dumping on it, as bloated timers do.
When a player, or a blob, chases you out of a complex with less than 30 seconds on your end to go, what will encourage him to fight back more:
Watching from a distance, knowing his work is being undone. OR Watching what is his being taken from him, with the possibility of regaining his prior work in a whole way if he can respond within the appropriate time as a greater group or a better fighter.
It is not hard to see what this can encourage and what rollbacks do, which is only discourage. This is how you make farmers in to fighters, instead of farmers into whiners.
There is no grey area when the light of reason directs wisdom.
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Oreb Wing
Black Fox Marauders
131
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Posted - 2016.01.05 18:41:36 -
[6] - Quote
And whiners into quitters. I'm sure CCP does not want this, nor do I.
It is easy to mock sheep, but hard to share heart that makes a sheep into a lion.
There is no grey area when the light of reason directs wisdom.
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Oreb Wing
Black Fox Marauders
133
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Posted - 2016.01.06 19:04:08 -
[7] - Quote
Wouldn't that character eventually lose standings towards that faction, or (since it's usually single target standings hits) would they be able to maintain a positive standing with missioning, or something, to keep doing this?
There is no grey area when the light of reason directs wisdom.
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Oreb Wing
Black Fox Marauders
133
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Posted - 2016.01.06 20:36:40 -
[8] - Quote
Rinai Vero wrote:No idea. Never did it, but the "standings tank" was widely exploited by farmers before it was fixed. I think CCP's solution was inelegant to say the least.
As a "quick fix" it did the job, but the negative impact has been ongoing for years. First, there's the immersion breaking quality of being shot by your own side purely because of a game mechanic. Second, it discourages pvp by providing a perverse disincentive from hunting mission runners to avoid being blown up by "friendly" npcs. Hopefully if CCP is looking at making changes to how standings impact FW players we can get them to look a this.
After they made it easier to join FW with the last standings adjustment? Which I think became the reason people were able to easily jump sides. Not a chance, imo.
There is no grey area when the light of reason directs wisdom.
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Oreb Wing
Black Fox Marauders
134
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Posted - 2016.01.16 14:12:26 -
[9] - Quote
Before the webbing frigate, i was a big proponent of restricting t2/t3 advanced hulls from entering FW mission complexes. This would have undoubtedly created the objectives which you speak of, if even incidentally, by its encouraging the group activity of clearing them in cruisers. Having done this, it would be easy to have one guy in frigate (who could even scout) to swoop up the tags-again fulfilling another of your requests without any additional changes. The problem with the price and availability of officer tags has everything to do with no one bothering to loot them in these missions.
The iHub injection of lost LP in a defensive plex was my idea too, i think. Meant to encourage the now selfless dplexing of a low contested system.
There is no grey area when the light of reason directs wisdom.
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Oreb Wing
Black Fox Marauders
134
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Posted - 2016.01.24 17:00:52 -
[10] - Quote
I don't mind the timers either. On the other hand, Running an enemy contested button back to zero and then my own time on top of that will be something I will grumble about the whole way through, my bitter hatred for the squid my only drive for remaining, out the immeasurable spite, to compete a bloated timer.
Dual/separate timers, please, cuz that **** sucks. More content can come through to push a plex over with seconds to go than a never-ending back and forth, with sometimes no kills going between those involved.
There is no grey area when the light of reason directs wisdom.
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